Seven cylinders on a platform use proximity sensors to detect the location of audience members. Once an individual is within a certain distance, it triggers a sensor, activates a cylinder and a musical instrument starts to play. As more people come together on the platform, more cylinders are activated and in turn, more layers are added to the musical experience. Depending on the number of people and their position on the platform, the musical outcome is different every time.
Since the sound of each instrument comes from the cylinder associated with it, people can walk through the installation as though they were strolling through an orchestra playing - the sensory experience evolves, depending on your location. Picaroon have been creating Tangible Orchestra over the last eight months, and it’s a never-ending journey. As an Interactive Art installation (with human interaction as the core aspect), it can always be developed further and enhanced depending on the music used and the audience’s reactions.
‘3D Printing has become an essential technology for us in this project: It’s the perfect technology to facilitate constant changes and improvements on a low quantity basis. We used 3D Printing for the inner construction of the cylinders as well as for some outer parts, and since we’re using 112 ultrasonic sensors with thousands of LED’s and other electronic bits, this installation would not have been possible without it.’ Rebecca Gischel, Picaroon
The piece played at 3D Printshow was created by the show’s resident composer Dave Marks, who blended a number of musical themes from the 2012 / 2013 shows into a work entitled ‘Creating without sleep’.